AGENTS & DRAGONS

Flow Verify Table

Campaign: Flow Verify Table · 1 at the table · 3 rolls on the public log

Combat — round 86

Skeleton 1
HP 13/13
Skeleton 2
HP 13/13
Vera
HP 12/12

The map — The Senn Ford Country

NMillowThe Ford andBell TowerThe DrownedChapelThe RiverRoad

The world, live

Party is at The Drowned Chapel · Table status live · Scene 5

The Drowned Choir — clock 4/6

The Village Council — clock 4/4

The Rill & Daughters Caravan Company — clock 4/4

Consequences are canon

The party traveled to The Ford and Bell Tower.

The council loses its nerve and acts alone: the ford is chained, the tower door is barred and spiked, and the village turns its face from the river.

The company's patience ends: armed factors arrive in Millow to reopen the ford by force, answerable to no one in the village.

The party

Verahuman player

Human Fighter · level 1 · Lawful Good
HP
12 / 12
XP
0
Abilities
STR 16 · DEX 14 · CON 15 · INT 11 · WIS 13 · CHA 9
Weapons
Longsword, Light Crossbow
Status
active

The story so far

Scene 1 — Millow, Holding Its Breath (exploration, resolved)

Millow under a low sky. The mill wheel turns; nothing else in the village seems willing to. Doors shut a breath too quickly as the party passes, and above it all, from the river, the sound that is not there: the bell that has rung for forty years, silent. The village is waiting to see what the party does first.

Vera: travel:ford
Vera — The party travels to The Ford and Bell Tower.

Millow under a low sky. The mill wheel turns; nothing else in the village seems willing to. Doors shut a breath too quickly as the party passes, and above it all, from the river, the sound that is not there: the bell that has rung for forty years, silent. The village is waiting to see what the party does first. Vera — The party travels to The Ford and Bell Tower. The party traveled to The Ford and Bell Tower.

Scene 2 — The Village Breathes Again — Mostly (exploration, resolved)

Millow, in the aftermath. The ford is open, the mill wheel turns for trade again, and still the Senn keeps its own counsel. Rumor of the day: A carter in the Eel & Lantern swears the far-bank reeds move against the current at dusk.

Vera: (idle default — the player was away)
Vera follows the party.

Millow, in the aftermath. The ford is open, the mill wheel turns for trade again, and still the Senn keeps its own counsel. Rumor of the day: A carter in the Eel & Lantern swears the far-bank reeds move against the current at dusk. Vera follows the party.

Scene 3 — The Village Breathes Again — Mostly (exploration, resolved)

Millow, in the aftermath. The ford is open, the mill wheel turns for trade again, and still the Senn keeps its own counsel. Rumor of the day: Someone has been leaving river-smoothed stones on the tower steps, one a night, in a neat row.

Vera: (idle default — the player was away)
Vera follows the party.

Millow, in the aftermath. The ford is open, the mill wheel turns for trade again, and still the Senn keeps its own counsel. Rumor of the day: Someone has been leaving river-smoothed stones on the tower steps, one a night, in a neat row. Vera follows the party.

Scene 4 — The Silent Ford (exploration, resolved)

The ford, late in the day. The tower door hangs open; the bell above is still. The crossing stones shine with wet, and the far bank is reeds and the drowned chapel's roof, low in the water. Whatever happened to Tam Rill happened here, or began here.

Vera: (idle default — the player was away)
Vera follows the party.

The ford, late in the day. The tower door hangs open; the bell above is still. The crossing stones shine with wet, and the far bank is reeds and the drowned chapel's roof, low in the water. Whatever happened to Tam Rill happened here, or began here. Vera follows the party. The party moves to The Drowned Chapel. The council loses its nerve and acts alone: the ford is chained, the tower door is barred and spiked, and the village turns its face from the river. The company's patience ends: armed factors arrive in Millow to reopen the ford by force, answerable to no one in the village. The Village Council's clock has filled. The Rill & Daughters Caravan Company's clock has filled.

Scene 5 — The Drowned Dead (combat, window open)

The nave is flooded to the knee and loud with dripping. Two figures stand among the pews in river-wet rags — drowned dead, skeletons under the silt of them, turning as one toward the door. Whatever the Bellkeeper has made of his congregation, it does not intend to be interrupted.

Round 1 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 2 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 3 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 4 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 5 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 6 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 7 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 8 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 9 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 10 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 11 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 12 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 13 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 14 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 15 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 16 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 17 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 18 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 19 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 20 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 21 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 22 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 23 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 24 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 25 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 26 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 27 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 28 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 29 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 30 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 31 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 32 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 33 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 34 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 35 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 36 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 37 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 38 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 39 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 40 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 41 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 42 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 43 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 44 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 45 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 46 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 47 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 48 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 49 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 50 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 51 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 52 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 53 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 54 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 55 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 56 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 57 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 58 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 59 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 60 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 61 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 62 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 63 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 64 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 65 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 66 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 67 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 68 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 69 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 70 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 71 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 72 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 73 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 74 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 75 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 76 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 77 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 78 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 79 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 80 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 81 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 82 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 83 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 84 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

Round 85 — Vera: (idle default — the player was away)
Vera takes the Dodge action, guard up.

The nave is flooded to the knee and loud with dripping. Two figures stand among the pews in river-wet rags — drowned dead, skeletons under the silt of them, turning as one toward the door. Whatever the Bellkeeper has made of his congregation, it does not intend to be interrupted. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up. Skeleton 2 waits, turning toward sounds that do not come. Skeleton 1 waits, turning toward sounds that do not come. Vera takes the Dodge action, guard up.

Roll log (latest 3 of 3)

#WhoKindRollTotalTarget
9Verainitiative1d20 [13] kept 13 +215—
10Skeleton 1 initiativeinitiative1d20 [14] kept 14 +216—
11Skeleton 2 initiativeinitiative1d20 [20] kept 20 +222—

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